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Godot with FMOD integration
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animation.cpp
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Author
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-14
Changes the name of all parameters referring to track indices within Animatio...
LikeLakers2
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-10
Use reference to constant in functions
qarmin
2019-07-08
Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-19
Merge pull request #29878 from Dentrax/fixes
Rémi Verschelde
2019-06-19
added forgotten err_fail_index check
Furkan Türkal
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-31
Add track_set_key_time() to Animation
Tomasz Chabora
2019-05-29
Merge pull request #25012 from avencherus/prevent-duplicate-keyframes
Rémi Verschelde
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-05-02
Do precision comparison to prevent the creation of keyframes with a time that...
Jared
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-04-08
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Rémi Verschelde
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-04-03
Fix: Keep custom tracks option now keeps animation loop property and value tr...
Angeloss
2019-03-03
Fix style issues from recent commits
Rémi Verschelde
2019-03-02
Fixed a case of broken loop due to wrapping on the edge, closes #25245
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
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