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Godot with FMOD integration
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animation.cpp
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Author
2022-01-05
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-23
add missing emit_changed() to set update mode function
Kodi
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-20
Change cast of int to num to int static cast
Francois Belair
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Fix GCC 12 `-Werror=type-limits` in animation compression code
Rémi Verschelde
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-24
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-22
Fix 3d animations doesn't play
requizm
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-14
Changes the name of all parameters referring to track indices within Animatio...
LikeLakers2
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
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