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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation.cpp
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Author
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-21
Animation: Fix property loop_interpolation
J08nY
2016-06-20
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-19
Replace 'or'/'and' keywords
George Marques
2016-06-19
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-05-20
Added toggle for loop interpolation based on adolson's code
Christian Dannie Storgaard
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-02
Fixed some items caught in cppcheck
Nathan Warden
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky