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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation.cpp
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Author
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-01-18
Fix capture interpolation mode in Animation, closes #24015
Juan Linietsky
2019-01-16
Appease some CppCheck warns for files in the "scene" directory
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-10
Fixed floating point issue in find() of animation.
DualMatrix
2018-10-04
fix enum cast warnings on clang
karroffel
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-14
fix issue with bezier tracks using incorrect duration for interpolating values
Luke Miller
2018-06-30
Minor changes to the AnimationPlayer editor.
Michael Alexsander Silva Dias
2018-06-29
Small fixes
Juan Linietsky
2018-06-08
Avoid animation length from ever being completely, fixes #19420
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-15
Fix animation before first key
Pedro J. Estébanez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-21
Animation: Fix property loop_interpolation
J08nY
2016-06-20
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-19
Replace 'or'/'and' keywords
George Marques
2016-06-19
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
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