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path: root/scene/resources/animation.cpp
AgeCommit message (Expand)Author
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-05Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-23add missing emit_changed() to set update mode functionKodi
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-20Change cast of int to num to int static castFrancois Belair
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-25Fix GCC 12 `-Werror=type-limits` in animation compression codeRémi Verschelde
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-21Implement Animation Compressionreduz
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-08-24Calculate proper animation length.K. S. Ernest (iFire) Lee
2021-08-22Fix 3d animations doesn't playrequizm
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-07Merge pull request #32477 from aaronfranke/equal-approx-separateRémi Verschelde