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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-20
Add peer visibility to MultiplayerSynchronizer.
Fabio Alessandrelli
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-04
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
Nathan Franke
2022-06-04
typo: change congiruation into configuration
Winston Yallow
2022-05-23
Improve MultiplayerSynchronizer editor usability
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
remove child on despawn instead of just queue_delete
Nathan Franke
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-21
[Net] Optimize object cache notification send for single peer.
Fabio Alessandrelli
2022-02-21
[Net] Fix multi-peer path-only replication.
Fabio Alessandrelli
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-09
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
Fabio Alessandrelli
2022-02-09
[Net] Clarify RPC error when method is missing.
Fabio Alessandrelli
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-05
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli