Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-07 | Ensure that tree_exited signal really happens after tree exited, fixes #19641 | Juan Linietsky | |
2018-09-01 | Improve ClassDB information for some some signal parameters | Kelly Thomas | |
2018-08-24 | Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 | Juan Linietsky | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde | |
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27. Fixes #21289. | |||
2018-08-21 | Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform | Rémi Verschelde | |
Take CanvasLayer transform into account for 2D physics | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵ | Juan Linietsky | |
ability to choose between bodies and areas when colliding. | |||
2018-08-21 | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez | |
Fixes #18073. | |||
2018-08-16 | Lift 1440 limit in rotation_degrees hint range | Rémi Verschelde | |
Fixes #15947. | |||
2018-08-15 | Fix not to show configuration warning on every node has script | volzhs | |
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke | |
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky | |
2018-07-28 | fixed uninitialised variable that was causing menu crash. | Ibrahn Sahir | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-24 | Opens the menu with the same parent on mouse focus | Guilherme Felipe | |
2018-07-23 | Merge pull request #19888 from AndreaCatania/pry | Juan Linietsky | |
Implemented proceses priority | |||
2018-07-23 | Implemented proceses priority | Andrea Catania | |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-05 | Merge pull request #19015 from ↵ | Max Hilbrunner | |
toger5/fixed_scrolling_with_trackpad_in_new_inspector fixed scrolling in new ispector when using trackpad pan gesture | |||
2018-07-04 | Fix CORS problems due to added headers on JS target | GagaPete | |
Before this change, missing User-Agent and Accept headers were automatically added on all platforms. Setting the User-Agent header forces the browser to do a CORS preflight (see 1) which fails if the HTTP endpoint is not configured appropriate. It's not neccesary to set either header as the browser sets them and so this commit disables that functionality on the JS target. 1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests | |||
2018-07-03 | -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project | Juan Linietsky | |
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point.. | |||
2018-07-03 | Merge pull request #19853 from khairul169/duplicate_bug | Max Hilbrunner | |
Fix duplicate method on instanced node generates duplicated children. | |||
2018-07-02 | Add a new notification to detect crashes on native scripts | Marcelo Fernandez | |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default ↵ | Juan Linietsky | |
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes | |||
2018-06-30 | Fix duplicate bug | khairul169 | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-19 | Add missing NULL checks for add_child_below_node | Marcelo Fernandez | |
2018-06-07 | Fix regression with cursor shape | Guilherme Felipe | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-06-03 | Add option to disable automatic multiplayer poll | Fabio Alessandrelli | |
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks). | |||
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-24 | Revert #14753, as it is buggy and no longer necessary. | Webster Sheets | |
2018-05-18 | fixed scrolling in new ispector when using trackpad pan gesture | toger5 | |
2018-05-16 | Merge pull request #18928 from BastiaanOlij/fix_viewport_flags | Rémi Verschelde | |
Store flags so it isn't lost when viewport isn't setup yet | |||
2018-05-16 | Store flags so it isn't lost when viewport isn't setup yet | Bastiaan Olij | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-09 | Merge pull request #18709 from Faless/multiplayer_docs | Max Hilbrunner | |
Rename multiplayer_api to multiplayer, add docs | |||
2018-05-08 | Merge pull request #15119 from poke1024/visible-subwindows | Juan Linietsky | |
More efficient subwindow handling | |||
2018-05-08 | Merge pull request #15074 from ↵ | Juan Linietsky | |
PJB3005/17-12-26-remove_gui_focus_on_visibility_loss Hiding a Control now fires NOTIFICATION_FOCUS_EXIT. | |||
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | |
Only the class name retain the MultiplayerAPI name | |||
2018-05-08 | Fix double free for drag preview control in viewport | Geequlim | |
2018-05-07 | Merge pull request #17295 from eon-s/instance-placeholder | Juan Linietsky | |
Make InstancePlaceholder more flexible by allowing to instance without removing it. | |||
2018-05-07 | Merge pull request #15911 from Zephilinox/ready_signal | Juan Linietsky | |
Add ready signal to Node |