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AgeCommit message (Collapse)Author
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-18Properly transform sub-viewport input, closes #3580Juan Linietsky
2016-07-08Fix own world option of Viewport.Franklin Sobrinho
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky
loaded, closes #5403
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
This abuse of focus was the original culprit of #5354
2016-07-01Invalidate key focus if not visible, fixes #5354Juan Linietsky
2016-07-01Improved drag&drop to work as n-piggeon wants to use, closes #5342Juan Linietsky
2016-06-29remove unnecesary warning, closes #5169Juan Linietsky
2016-06-28Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky
cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-27Add a small workaround to avoid modal tabs to be closed if they are spawned ↵Juan Linietsky
in the same frame, closes #3837
2016-06-27Properly deliver localized coordinates when passing gui events through ↵Juan Linietsky
parents, closes #4215
2016-06-23Make button aware of it being dragged and reset state, closes #4178Juan Linietsky
2016-06-21Make return type explicit.Saracen
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-20Fixed the order of events called by _input, closes #4384Juan Linietsky
2016-06-20Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431Juan Linietsky
2016-06-20Make dure to only call drop_data if can_drop_data returned true, closes #4616Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-13Better error text when trying to add/remove/move child nodes in a busy ↵Juan Linietsky
parent, closes #4838
2016-06-13Merge pull request #5058 from neikeq/pr-issue-1461Juan Linietsky
Preserve signal connections when replacing target node
2016-06-11do not allow picking in captured mode, closes #5134Juan Linietsky
2016-06-09fixes wrong bool return, closes #5037Juan Linietsky
2016-06-09Preserve signal connections when replacing the target nodeIgnacio Etcheverry
2016-06-08Merge pull request #5007 from bojidar-bg/asset-storeJuan Linietsky
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-07Update asset library editor plugin - new functionality and fixesBojidar Marinov
2016-06-07Fix indentation issues in last commitsRémi Verschelde
Ping @reduz.
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
Added New Listener Spatial Node.
2016-06-06properly pass events to parent controls, closes #4701Juan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript.J08nY
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-20Fix for tooltip blinking (#4713)captainwasabi
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511.
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-03-31Now the timer could be pausedHearto Lazor
pause with: set_active(true/false) is paused with: is_active()
2016-03-20Added listener spatial node.Saracen