Age | Commit message (Expand) | Author |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-06 | Fix bug in pause mode propagation | Fabio Alessandrelli |
2017-04-25 | Fix auto_accept_quit option to work | volzhs |
2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde |
2017-04-07 | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children | Rémi Verschelde |
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez |
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde |
2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya |
2017-04-03 | Merge pull request #8048 from ficoos/was_input_handled | Rémi Verschelde |
2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas |
2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi |
2017-03-30 | Merge pull request #8203 from RandomShaper/add-missing-bind | Rémi Verschelde |
2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez |
2017-03-24 | Merge pull request #8010 from AlexHolly/Timer-is_time_left | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-19 | is_active to is_paused | AlexHolly |
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde |
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde |
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez |
2017-03-12 | fix remove_and_skip() | AlexHolly |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek |
2017-02-26 | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez |
2017-02-15 | SceneTreeTimer: Ability to set pause mode | Andreas Haas |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |