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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-14
windows crash and bind placeholder method
Ariel Manzur
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-17
Merge pull request #2556 from volzhs/fix_miss_bind_findnode
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-09-30
fix miss bind for Node::find_node
volzhs
2015-09-25
Update documentation for TileSet and Timer
Rémi Verschelde
2015-09-20
fixed stupid bug caused by accidentally removed line before commit
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-06-08
Added Node.find_node(mask) function
Juan Linietsky
2015-05-17
small description improvement
Juan Linietsky
2015-05-17
added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-12
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-05-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-05-10
- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-01
-fix timer behavior described, closes #1455
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2015-04-07
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...
Juan Linietsky
2015-04-03
Bullet shower demo crashed because of dynamic casting in the code for object ...
TheoXD
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-14
fixes to mouse warp
Juan Linietsky
2014-12-28
Add Stop pause mode implementation
marynate
2014-12-16
New Code Completion
Juan Linietsky
2014-12-08
Merge pull request #916 from quabug/commit
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-12-03
use tab instead of space
quabug
2014-12-03
Add move_child_notify method in Node class
quabug
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-10
Remove camera check for 2D audio listener.
Hilton Medeiros
2014-10-07
Build System Changes
Juan Linietsky
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