summaryrefslogtreecommitdiff
path: root/scene/main
AgeCommit message (Expand)Author
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
2021-03-23Merge pull request #46735 from fabriceci/fix-dialog-translationRémi Verschelde
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-20Add Root Null CheckNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-12fix translation not updating in ConfirmationDialog (and Window by inheritance)fabriceci
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
2021-03-05Merge pull request #46516 from HaSa1002/scrollcontainer-embedRémi Verschelde
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Merge pull request #35246 from zaksnet/disconnect-while-downloadingFabio Alessandrelli
2021-03-02Update scene/main/http_request.cppZak Stam
2021-03-01Fix Window.get_window_id() returning -1 when embeddedJohannes
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-22Add preview Sun and Environmentreduz
2021-02-22Merge pull request #46243 from Calinou/improve-get-node-error-messageRémi Verschelde
2021-02-22Improve the `get_node()` error message to be more descriptiveHugo Locurcio
2021-02-21Prevent selecting hidden nodes in 3D and Canvas Item editorshilfazer
2021-02-20Draw an outline for 2D debug collision shapesHugo Locurcio
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-19Merge pull request #46191 from reduz/refactor-process-modeRémi Verschelde
2021-02-19New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.Eric M
2021-02-18Refactor Process Modereduz
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Reorganize Project Settingsreduz
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-11Fix `Node::rpc_config` return errorMarvinFF
2021-02-10Removed _change_notifyreduz
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
2021-02-10Make Servers truly Thread Safereduz