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2019-04-30Merge pull request #24437 from mateusfccp/single_quotes_optionRémi Verschelde
Add settings for single-quotes on completion
2019-04-30Merge pull request #27869 from jean-dao/scenetree_call_groupRémi Verschelde
Fix: use function in SceneTree::call_group
2019-04-29Merge pull request #18992 from aaronfranke/mono-equal-approxRémi Verschelde
[Core] [Mono] Improve and use approximate equality methods
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-25Cancel tooltip when hiding the node it belongs toJames Buck
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-22Merge pull request #28140 from Daw11/orphan-nodesRémi Verschelde
Add a monitor for the orphan nodes
2019-04-20Fix disable_3d=yes -Wunused-variable errorsRémi Verschelde
2019-04-20Object::script may not be a valid Ref<Script>Hein-Pieter van Braam-Stewart
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that.
2019-04-17Add a monitor for the orphan nodesDaw11
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
2019-04-11No more metadata and dependency indices kept in resources saved.Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.
2019-04-10Decrease the default tooltip delay to 0.5 secondsHugo Locurcio
This matches other applications' and OS' tooltip behaviors more closely.
2019-04-09Fix: use function in SceneTree::call_groupJean Dao
When calling call_group from C++, the function name is not passed on to call_group_flags, resulting in first argument being mistakenly used instead of function.
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-05Merge pull request #26803 from ptrojahn/emptynodeRémi Verschelde
Make get_node return NULL for empty NodePaths
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵Juan Linietsky
#27614
2019-03-30Drop mouseover when mouse not in the windowPedro J. Estébanez
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them. This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-09Merge pull request #26851 from RandomShaper/fix-26460-fake-event-floodRémi Verschelde
Fix fake null-motion mouse event flood
2019-03-09Fix fake null-motion mouse event floodPedro J. Estébanez
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460.
2019-03-09Fixes UI navigation with joysticksGilles Roudière
2019-03-08Make get_node return NULL for empty NodePathsPaul Trojahn
Fixes #25292
2019-03-05Improve/fix pickingPedro J. Estébanez
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position) Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful) Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved) Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals) Fixes #26460.
2019-03-04Update focus mask only if there is a focused control, fixes #26524Juan Linietsky
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-03-02Made the tooltip position offset configurableAndrettin
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵Juan Linietsky
#23672 Also fixed a few uninitialized memory variables.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-14Fix possible crash with an invalid last_mouse_focus pointerMarcelo Fernandez
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-02-08Merge pull request #25524 from Calinou/fix-font-oversampling-warningRémi Verschelde
Fix a font oversampling warning being printed when it shouldn't
2019-01-31Fix a font oversampling warning being printed when it shouldn'tHugo Locurcio
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-11Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66Rémi Verschelde
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix.
2019-01-10Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵Juan Linietsky
probably many recent bugs using GraphEdit
2019-01-10Revert "Node: make _generate_serial_child_name manipulate numbers as String"Rémi Verschelde
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66.
2019-01-08Fix strip out spaces while generating serial number for node namevolzhs
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-19fix near infinite loop when no previous mouse positionArjen van Staalduinen
Added physics_has_last_mousepos to better deal with situations where there is no last_mousepos
2018-12-18Add settings for single-quotes on completionMateus Felipe C. C. Pinto
2018-12-14Fix touch release event on _gui_inputKonrad Nowakowski
2018-12-11Merge pull request #23923 from bruvzg/ime_gdscriptRémi Verschelde
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-09Merge pull request #20609 from YeldhamDev/menu_hover_explicitRémi Verschelde
Make opening menus with the same parent on mouse focus explicit