Age | Commit message (Collapse) | Author | |
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2022-09-01 | Merge pull request #65108 from MinusKube/subwindow-focused-bug | Rémi Verschelde | |
Prevent subwindow_focused from pointing to a window that is not a subwindow | |||
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-30 | Prevent subwindow_focused from pointing to a window that is not a subwindow | MinusKube | |
2022-08-30 | Merge pull request #47744 from KoBeWi/press_F_to_play_exit | Rémi Verschelde | |
2022-08-30 | Change _redraw_callback to callable_mp | kobewi | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Allow to change the Stop shortcut used at runtime | kobewi | |
2022-08-30 | Merge pull request #63902 from dalexeev/string-cases | Rémi Verschelde | |
2022-08-30 | Merge pull request #64410 from MewPurPur/rename-notification-instanced | Rémi Verschelde | |
2022-08-30 | Add `String.to_{camel,pascal,snake}_case` methods | Danil Alexeev | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-29 | Merge pull request #64119 from YuriSizov/theme-init-database | Rémi Verschelde | |
2022-08-29 | Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵ | Rémi Verschelde | |
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`). | |||
2022-08-27 | Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED | Aaron Record | |
2022-08-26 | Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip | Rémi Verschelde | |
Remove Inspector tooltip hack that never actually worked | |||
2022-08-26 | Merge pull request #64777 from bruvzg/extend_to_title | Rémi Verschelde | |
[macOS] Extend editor contents to the window title bar for better space usage. | |||
2022-08-26 | Add ThemeDB, expose previously static Theme methods | Yuri Sizov | |
2022-08-26 | Remove Inspector tooltip hack that never actually worked | Yuri Sizov | |
2022-08-26 | [macOS] Extend editor contents to the window titlebar for better space usage. | bruvzg | |
2022-08-26 | Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse | Rémi Verschelde | |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | |
2022-08-26 | Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree | Rémi Verschelde | |
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED` | |||
2022-08-26 | Merge pull request #64570 from KoBeWi/node🧳ing | Rémi Verschelde | |
Unify node casing adjustment | |||
2022-08-25 | Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED` | Aaron Record | |
2022-08-25 | Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning | Rémi Verschelde | |
2022-08-25 | Merge pull request #64355 from Mickeon/rename-follow-viewport | Rémi Verschelde | |
2022-08-25 | Fix warp_mouse for transient windows, smoother mouse positioning when ↵ | MathieuRoux | |
releasing mouse for spinbox | |||
2022-08-25 | Merge pull request #64843 from Faless/mp/4.x_encode_fix | Rémi Verschelde | |
[MP] Fix variant serialization after variant size change. | |||
2022-08-24 | [MP] Fix variant serialization after variant size change. | Fabio Alessandrelli | |
The bit mask used for the type when compressing variants in the Multiplayer API became too small to represent all variant types. This commit expand the mask, which means we no longer have an extra bit in the "meta" byte we use to store encoding information. The extra bit was only used in case of booleans to store the value and since booleans do not require extra encoding information we use those 2 bits to store the value instead. | |||
2022-08-24 | Merge pull request #64759 from skyace65/Anisotropic | Rémi Verschelde | |
Spell out "anisotropic" fully in filter options | |||
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-23 | Spell out "anisotropic" fully in filter options | skyace65 | |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Avoid warnings about cursor shape change not supported | Pedro J. Estébanez | |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-18 | Unify node casing adjustment | kobewi | |
2022-08-16 | Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED | VolTer | |
2022-08-13 | Rename CanvasItem.`follow_viewport_enable` to end with "d" | Micky | |
For consistency with the rest of the exposed booleans in Godot | |||
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-08 | Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript | Yuri Sizov | |
2022-08-05 | Fix some bugs with `Window`s | Michael Alexsander | |
2022-08-02 | move rpc and rpc_id implementations back to header | Nathan Franke | |
StackOverflow on why this is needed: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file Minor mistake in commit ca7d572908c58c587214b8f65bdd4078d0185ab2 | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. |