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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-03-13
Expose methods for screen-space transforms
kobewi
2022-03-13
Drop mouse focus and over when gui input is globally disabled
Pedro J. Estébanez
2022-03-10
Revert "Update mouse cursor shape after changes"
Markus Sauermann
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-09
Update mouse cursor shape after changes
Markus Sauermann
2022-03-05
Various code and documentation improvements
kobewi
2022-02-28
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
Rémi Verschelde
2022-02-28
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
Rémi Verschelde
2022-02-28
Remove files_dropped signal from SceneTree
Igor Kordiukiewicz
2022-02-25
Improve popup window handling.
bruvzg
2022-02-22
Fix invisible CanvasItem visibility issue
Markus Sauermann
2022-02-21
Add RichTextLabel "hint" tag.
bruvzg
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-19
Update variable name to reflect usage
Markus Sauermann
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-18
fixed wrong ifdef enclosed block
keptsecret
2022-02-18
prevent acceptdialog taking over main editor window when made visible
keptsecret
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-15
Connect notifications from Container to Viewport
Markus Sauermann
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
Merge pull request #58147 from Geometror/fix-tooltip-flicker
Rémi Verschelde
2022-02-15
Fix tooltip flickering in some cases
Hendrik Brucker
2022-02-15
Added show and hide methods and updated doc API.
Wagner Scholl Lemos
2022-02-12
Merge pull request #56953 from bruvzg/ex_wnd
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
Add exclusive window handling to DisplayServer (on macOS and Windows).
bruvzg
2022-02-10
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Rémi Verschelde
2022-02-09
[Net] Allow to use strings as method name in RPC.
Fabio Alessandrelli
2022-02-06
Rework CanvasItem visibility propagation
kobewi
2022-02-05
Merge pull request #57646 from Faless/mp/4.x_interfaces
Rémi Verschelde
2022-02-05
Add visibility to CanvasLayer
kobewi
2022-02-05
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-04
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
Rémi Verschelde
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Merge pull request #57341 from bruvzg/win_multiwin_fs
Rémi Verschelde
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
Merge pull request #57541 from reduz/node-add-remove-hook
Rémi Verschelde
2022-02-03
Merge pull request #57517 from groud/viewport_expose_gui_focus
Rémi Verschelde
2022-02-02
Merge pull request #56771 from mhilbrunner/unacceptable
Fabio Alessandrelli
2022-02-02
Add a signal to notify when children nodes enter or exit tree
reduz
2022-02-02
Merge pull request #48156 from madmiraal/fix-46438
Rémi Verschelde
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-02-01
Fix mouse_over not dropped when mouse leaves window
Marcel Admiraal
2022-02-01
Exposes gui_release_focus and gui_get_focus_owner to Viewport
Gilles Roudière
2022-01-27
Verify custom HTTP headers, fix off by one error
Max Hilbrunner
2022-01-27
HTTP comment cleanup
Max Hilbrunner
2022-01-24
[Net] Fix HTTPRequest memory leak in compressed responses.
Fabio Alessandrelli
2022-01-23
Bring reusable variables out of while loop
rafallus
2022-01-23
Fix mouse position not being scaled when window size is changed
Marcel Admiraal
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