Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-05 | Merge pull request #55512 from RandomShaper/better_node_delete | Rémi Verschelde | |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | |||
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Add proxy support for the editor | Haoyu Qiu | |
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings. | |||
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-03 | Fix mouse cursor and notification for force dragging | Haoyu Qiu | |
2021-12-01 | Rationalize Node removals and deletions | Pedro J. Estébanez | |
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`. - `tree_exited` is emitted in the same order as `tree_exiting`. - Superfluous code to handle cancelation of ownership is removed. | |||
2021-11-30 | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | |
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-29 | Don't show tooltips for paused controls | kobewi | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-22 | Merge pull request #54339 from ConteZero/line_edit_drag_and_drop | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-15 | Fix drag and drop on LineEdit | ConteZero | |
2021-11-15 | Fix nodes being renamed into garbage upon conflict | kobewi | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-10 | Update editor description property flag | megalobyte | |
2021-11-08 | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | |
2021-11-08 | Add property value pinning | Pedro J. Estébanez | |
2021-11-07 | Fix preview sun and environment names | kobewi | |
2021-11-06 | Added SSIL post processing effect | clayjohn | |
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. | |||
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-01 | Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance | Rémi Verschelde | |
Fix hardcoded raycast distance in viewport object picking | |||
2021-10-28 | fix hardcoded raycast distance with viewport object picking | vdyotte | |
having the raycast distance hardcoded to `10000` caused input events to not be registered in very large 3D scenes. This resolves the issue by using the cameras far distance instead. Creating the more predictable behavior of if an object is visible, it will be picked by the viewport. resolves: #49735 | |||
2021-10-28 | Fix off by one in Viewport.render_target_update_mode property enum | Lyuma | |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Remove node_hrcr hack | kobewi | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-23 | Fixes a game crash caused by instantiating Camera2D and sending a ↵ | BrunoSXS | |
notification from it before adding it to the tree. | |||
2021-10-22 | Merge pull request #54088 from madmiraal/remove-unimplemented-methods | Rémi Verschelde | |
2021-10-21 | Fix potential nullptr dereference in CanvasLayer | Sean Kim | |
* Changed another instance of ERR_FAIL_COND in the same file to ERR_FAIL_NULL_MSG instead. * Checked for potential access of the viewport pointer elsewhere in same file. Fixes #54098 |