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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-09
Fix exclusive child focus grab, when there are more than two child windows.
bruvzg
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-03
Merge pull request #40071 from reduz/fix-content-scale
Rémi Verschelde
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Ensure cursor shape changes when exiting window, fixes #37724
Juan Linietsky
2020-07-02
Merge pull request #34926 from Xrayez/draw-transform-defaults
Rémi Verschelde
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Provide `draw_set_transform` defaults for rotation and scale
Andrii Doroshenko (Xrayez)
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-06-30
Make dialogs exclusive by default, fixes #37732
Juan Linietsky
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-19
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Rémi Verschelde
2020-06-14
Change "ParentNode" to "Inherit" in Texture Options
Nathan Franke
2020-06-09
Fix signal duplication bug when duplicating node with instanced children
Maganty Rushyendra
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-17
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Rémi Verschelde
2020-05-17
Fix popup window size calculation in popup_centered_ratio by using Rect2
unknown
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
Fix popup positions on multiple screens (with same scaling only).
bruvzg
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-04
doc: Sync classref with current source
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-07
Merge pull request #37551 from KoBeWi/found_your_screen
Rémi Verschelde
2020-04-06
Merge pull request #37556 from KoBeWi/kill_get_index
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-03
Re-expose a simplified version of the stretch properties in SubViewport
Michael Alexsander
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