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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Node.duplicate(): instanced node's descendants' properties now update
Will Nations
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
Rémi Verschelde
2017-11-21
Preserve duplicate signal flags
Chaosus
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Remove out-of-logic assignment of instance's original scene
Pedro J. Estébanez
2017-11-19
Fix duplication of signals
Pedro J. Estébanez
2017-11-13
fix signals disconnecting on changing target node type
Ian
2017-11-13
Duplicate signals fixes
Chaosus
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-11-01
-Modules can now add custom version info (added it for Mono)
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Merge pull request #12149 from endragor/check-input-handled
Rémi Verschelde
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-10-19
Fix Viewport clear mode is bool instead of int, fixes #12202
Poommetee Ketson
2017-10-16
Check if input is handled before handling it
Ruslan Mustakov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-24
Add a missing constant binding in SceenTree
Tetane
2017-09-24
Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
2017-09-21
Merge pull request #11013 from MednauN/master
Rémi Verschelde
2017-09-20
Let queue_free() work on nodes which are not in the scene tree
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Fix duplication of node with script
Evgeny Zuev
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11007 from saltares/issue-9988
Rémi Verschelde
2017-09-12
Merge pull request #11041 from hpvb/fix-clang-format-error
Rémi Verschelde
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-31
Exposed new ClearMode function to Viewport clases, closes #9995
Juan Linietsky
2017-08-31
Do not error flood if removing default environment. Closes #9945
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Viewport: fix 'size' binding from Rect2 to Vector2
Poommetee Ketson
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