Age | Commit message (Expand) | Author |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-13 | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli |
2016-12-09 | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli |
2016-11-30 | Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" | Rémi Verschelde |
2016-11-28 | Merge pull request #7138 from bojidar-bg/ready_guard | Rémi Verschelde |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-18 | adding get_stored_values method | Ariel Manzur |
2016-11-17 | Do not emit NOTIFICATION_READY more than once (breaking change) | Bojidar Marinov |
2016-11-17 | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov |
2016-11-14 | Uncomment debug properties of HTTP Request | khairul169 |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-06 | Merge pull request #7022 from neikeq/pr-issue-7013 | Ignacio Etcheverry |
2016-11-03 | Keep groups when replacing nodes | Ignacio Etcheverry |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-10 | Revise serial naming behavior | Pedro J. Estébanez |
2016-10-09 | Merge pull request #6747 from RandomShaper/unify-serial-naming | Rémi Verschelde |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez |
2016-10-08 | Added simple check to viewport, if matrix32 is invesile (https://github.com/g... | Mateusz Adamczyk |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl |
2016-09-14 | Added a few functions to make 2D split screen easier. | Juan Linietsky |
2016-09-14 | Restore viewport set_world_2d functionality | Fabio Alessandrelli |