Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-03 | Implement missing Node & Resource placeholders | reduz | |
Implemented by request of @neikeq to advance in the GDExtension version of Mono. * If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden). * If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted). This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss. | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-04-29 | Small improvements to get_first_node_in_group() | kobewi | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-27 | Merge pull request #60331 from KoBeWi/tween_static() | Rémi Verschelde | |
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli | |
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs. | |||
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-20 | Avoid setting sub-window or started project window positions, if it's ↵ | bruvzg | |
impossible to get screen rect. | |||
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-17 | Make Tween.interpolate_value() static | kobewi | |
2022-04-16 | Fix the Audio Listener 3D property not being grouped with 2D in Viewport | Hugo Locurcio | |
2022-04-12 | Merge pull request #60081 from fire-forge/input-event-editor-fix | Rémi Verschelde | |
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation. | |||
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Merge pull request #60171 from Chaosus/restore_aa | Yuri Rubinsky | |
2022-04-12 | Redesign InputEvent editor plugin | FireForge | |
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation | |||
2022-04-12 | Merge pull request #60069 from Calinou/fsr-fix-editor-enum | Rémi Verschelde | |
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky | |
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-11 | Merge pull request #54191 from Ev1lbl0w/bugfix-window_popup_ratio | Rémi Verschelde | |
2022-04-11 | Merge pull request #59440 from bruvzg/fd_ref_counted | Rémi Verschelde | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Improvements to files_dropped signal | kobewi | |
2022-04-10 | Clamp ratio from popup_centered_ratio | Ev1lbl0w | |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio | |
2022-04-07 | Merge pull request #59788 from Vitika9/59711 | Rémi Verschelde | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-01 | Removed show_on_top property in CanvasItem | Vitika9 | |
2022-03-31 | Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transform | Rémi Verschelde | |
2022-03-31 | Merge pull request #59590 from Calinou/rename-print-stray-nodes | Rémi Verschelde | |
2022-03-31 | Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()` | Hugo Locurcio | |
The "orphan" terminology is already used elsewhere. | |||
2022-03-31 | Fix Drag n Drop Transform in main embedding window | Markus Sauermann | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-03-28 | Merge pull request #59555 from Sauermann/fix-mouseover-drag | Rémi Verschelde | |
2022-03-28 | Merge pull request #59548 from akien-mga/obj-remove-unused-categories | Rémi Verschelde | |
2022-03-28 | Fix using Viewport::warp_mouse within Viewports | Markus Sauermann | |
2022-03-28 | Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates | Rémi Verschelde | |