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2022-03-14Merge pull request #59099 from RandomShaper/mouse_drop_on_disableRémi Verschelde
2022-03-14Cleanup internal GUI state, if event is accepted in _input.Markus Sauermann
2022-03-13Cleanup embed subwindows getterskobewi
2022-03-13Expose methods for screen-space transformskobewi
2022-03-13Drop mouse focus and over when gui input is globally disabledPedro J. Estébanez
2022-03-10Revert "Update mouse cursor shape after changes"Markus Sauermann
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09Update mouse cursor shape after changesMarkus Sauermann
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-05Various code and documentation improvementskobewi
2022-02-28Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsiveRémi Verschelde
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28Merge pull request #58413 from Sauermann/fix-canvas-item-visibilityRémi Verschelde
Fix invisible CanvasItem visibility issue
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-22Fix invisible CanvasItem visibility issueMarkus Sauermann
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-19Update variable name to reflect usageMarkus Sauermann
2022-02-19Merge pull request #58042 from Sauermann/fix-viewport-border-notificationsRémi Verschelde
Fix Viewport mouse enter+exit notifications
2022-02-18fixed wrong ifdef enclosed blockkeptsecret
2022-02-18prevent acceptdialog taking over main editor window when made visiblekeptsecret
2022-02-17Change 'find_node' to 'find_nodes' and Add 'type' parameterdiddykonga
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-15Connect notifications from Container to ViewportMarkus Sauermann
mouse enter+exit
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-15Merge pull request #58147 from Geometror/fix-tooltip-flickerRémi Verschelde
2022-02-15Fix tooltip flickering in some casesHendrik Brucker
2022-02-15Added show and hide methods and updated doc API.Wagner Scholl Lemos
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-10Fix crash calling `_activate()` on ShaderGlobalsOverride out of treeRémi Verschelde
Fixes #45984.
2022-02-09[Net] Allow to use strings as method name in RPC.Fabio Alessandrelli
Node::rpc and Node::rpc_id will now also accepts Strings instead of only accepting StringNames.
2022-02-06Rework CanvasItem visibility propagationkobewi
2022-02-05Merge pull request #57646 from Faless/mp/4.x_interfacesRémi Verschelde
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05[Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli
Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI.
2022-02-04Merge pull request #55950 from Faless/mp/4.x_replication_nodesRémi Verschelde
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one.
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04Merge pull request #57541 from reduz/node-add-remove-hookRémi Verschelde
2022-02-03Merge pull request #57517 from groud/viewport_expose_gui_focusRémi Verschelde
2022-02-02Merge pull request #56771 from mhilbrunner/unacceptableFabio Alessandrelli
Verify custom HTTP headers, fix off by one error
2022-02-02Add a signal to notify when children nodes enter or exit treereduz
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950
2022-02-02Merge pull request #48156 from madmiraal/fix-46438Rémi Verschelde
Fix `mouse_over` not dropped when mouse leaves window
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-01Fix mouse_over not dropped when mouse leaves windowMarcel Admiraal
2022-02-01Exposes gui_release_focus and gui_get_focus_owner to ViewportGilles Roudière
2022-01-27Verify custom HTTP headers, fix off by one errorMax Hilbrunner
2022-01-27HTTP comment cleanupMax Hilbrunner
2022-01-24[Net] Fix HTTPRequest memory leak in compressed responses.Fabio Alessandrelli
When accept_gzip = true.