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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-25
Merge pull request #64355 from Mickeon/rename-follow-viewport
Rémi Verschelde
2022-08-25
Merge pull request #64843 from Faless/mp/4.x_encode_fix
Rémi Verschelde
2022-08-24
[MP] Fix variant serialization after variant size change.
Fabio Alessandrelli
2022-08-24
Merge pull request #64759 from skyace65/Anisotropic
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Spell out "anisotropic" fully in filter options
skyace65
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Avoid warnings about cursor shape change not supported
Pedro J. Estébanez
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-13
Rename CanvasItem.`follow_viewport_enable` to end with "d"
Micky
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-05
Fix some bugs with `Window`s
Michael Alexsander
2022-08-02
move rpc and rpc_id implementations back to header
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Remove `first_draw` and reset visibility when entering tree
Rindbee
2022-07-27
Merge pull request #63355 from YeldhamDev/directional_tooltip
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Make tooltips be shown at different directions if there's not enough space
Michael Alexsander
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-20
Fix `CanvasItem` not exiting its canvas group on canvas exit
kleonc
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
Merge pull request #63083 from madmiraal/fix-56336
Rémi Verschelde
2022-07-17
Set initial SceneTree processes times to 0.0
Marcel Admiraal
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-27
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Rémi Verschelde
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-20
Quickfix editor hangs when rooting a window with exclusive and transient flag...
Rindbee
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-06-19
Add explicit deferred flags
markdibarry
2022-06-17
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
Rindbee
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-13
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
Rémi Verschelde
2022-06-13
Single-window mode popups and edited scene windows fixes.
bruvzg
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-11
Add suffixes to all nodes and resources
FireForge
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