Age | Commit message (Collapse) | Author |
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Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
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- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
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character input with Alt / Ctrl modifiers, after processing of shortcuts.
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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The "orphan" terminology is already used elsewhere.
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Type emit_signal exposed method return type
set UndoRedo add_do_method and add_undo_method exposed return void
Set TreeItem::_call_recursive_bind returns void
Set _rpc_bind and _rpc_id_bind returns void in Node
Set _call_group and _call_group_flags method returns void in SceneTree
Set godot-cpp-test CI flag to false
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Send a focus-out notification when opening a Window Manager Popup
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
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Rename warp mouse functions to warp_mouse
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For consistency with the Timer class and general time representation
inside the engine.
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We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.
Until then, it's better to remove that boilerplate since it's not needed.
Closes #18711.
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get_viewport() is always true, because is_inside_tree() is true.
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This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
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