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Godot with FMOD integration
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Author
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-30
Merge pull request #26942 from RandomShaper/fix-vp-issues
Rémi Verschelde
2019-05-28
Node::duplicate: Don't set name if original node is nameless
Rémi Verschelde
2019-05-27
Implemented remote scene tree filtering
Silvano Cerza
2019-05-24
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
Rémi Verschelde
2019-05-24
Fixed scene tree update after changing node name in tool script
PouleyKetchoupp
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-04-30
Merge pull request #27869 from jean-dao/scenetree_call_group
Rémi Verschelde
2019-04-29
Merge pull request #18992 from aaronfranke/mono-equal-approx
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
Cancel tooltip when hiding the node it belongs to
James Buck
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-22
Merge pull request #28140 from Daw11/orphan-nodes
Rémi Verschelde
2019-04-20
Fix disable_3d=yes -Wunused-variable errors
Rémi Verschelde
2019-04-20
Object::script may not be a valid Ref<Script>
Hein-Pieter van Braam-Stewart
2019-04-17
Add a monitor for the orphan nodes
Daw11
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-10
Decrease the default tooltip delay to 0.5 seconds
Hugo Locurcio
2019-04-09
Fix: use function in SceneTree::call_group
Jean Dao
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-05
Merge pull request #26803 from ptrojahn/emptynode
Rémi Verschelde
2019-04-05
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-04
Clean up notifications and merge Node and MainLoop ones for clarity, closes #...
Juan Linietsky
2019-03-30
Drop mouseover when mouse not in the window
Pedro J. Estébanez
2019-03-30
Fix Viewport and Camera issues
Pedro J. Estébanez
2019-03-13
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Rémi Verschelde
2019-03-09
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Rémi Verschelde
2019-03-09
Fix fake null-motion mouse event flood
Pedro J. Estébanez
2019-03-09
Fixes UI navigation with joysticks
Gilles Roudière
2019-03-08
Make get_node return NULL for empty NodePaths
Paul Trojahn
2019-03-05
Improve/fix picking
Pedro J. Estébanez
2019-03-04
Update focus mask only if there is a focused control, fixes #26524
Juan Linietsky
2019-03-02
hide hdr and shadow_contact in gles2
clayjohn
2019-03-02
Made the tooltip position offset configurable
Andrettin
2019-02-22
Added a workaround to avoid crashes due to how TileSet editor works, fixes #2...
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
Fix possible crash with an invalid last_mouse_focus pointer
Marcelo Fernandez
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-08
Merge pull request #25524 from Calinou/fix-font-oversampling-warning
Rémi Verschelde
2019-01-31
Fix a font oversampling warning being printed when it shouldn't
Hugo Locurcio
2019-01-30
Add check in folding to see if the nodepath exists to avoid message spam.
K. S. Ernest (iFire) Lee
2019-01-26
Warn of invalid pointer when converting object to RID, closes #19023
Juan Linietsky
2019-01-26
Rewrite how font oversampling is updated more carefully, fixes #24338
Juan Linietsky
2019-01-18
respect mouse mode when setting enter/exit notifications and signals, fixes #...
Juan Linietsky
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