summaryrefslogtreecommitdiff
path: root/scene/main
AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-childrenRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-04-07Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-04-03Merge pull request #8048 from ficoos/was_input_handledRémi Verschelde
2017-04-02Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas
2017-03-31Add the option to check if input was handledSaggi Mizrahi
2017-03-30Merge pull request #8203 from RandomShaper/add-missing-bindRémi Verschelde
2017-03-30Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez
2017-03-24Merge pull request #8010 from AlexHolly/Timer-is_time_leftRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-19is_active to is_pausedAlexHolly
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
2017-03-18Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez
2017-03-12fix remove_and_skip()AlexHolly
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-02-26Merge pull request #7856 from RandomShaper/add-duplicate-flagsRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-20Add more options to Node.duplicate()Pedro J. Estébanez
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Project setting to control node name casingRay Koopa
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11Type renames:Juan Linietsky