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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-04
doc: Sync classref with current source
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-07
Merge pull request #37551 from KoBeWi/found_your_screen
Rémi Verschelde
2020-04-06
Merge pull request #37556 from KoBeWi/kill_get_index
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-03
Re-expose a simplified version of the stretch properties in SubViewport
Michael Alexsander
2020-04-03
Add the missing argument in files_dropped signal
Tomasz Chabora
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Fix build with disable_3d=yes, remove dependency on WorldEnvironment
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix default editor font.
bruvzg
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
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