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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Prevent subwindow_focused from pointing to a window that is not a subwindow
MinusKube
2022-08-30
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
Rémi Verschelde
2022-08-30
Change _redraw_callback to callable_mp
kobewi
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Allow to change the Stop shortcut used at runtime
kobewi
2022-08-30
Merge pull request #63902 from dalexeev/string-cases
Rémi Verschelde
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Merge pull request #64119 from YuriSizov/theme-init-database
Rémi Verschelde
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-26
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
Rémi Verschelde
2022-08-26
Merge pull request #64777 from bruvzg/extend_to_title
Rémi Verschelde
2022-08-26
Add ThemeDB, expose previously static Theme methods
Yuri Sizov
2022-08-26
Remove Inspector tooltip hack that never actually worked
Yuri Sizov
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-26
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse
Rémi Verschelde
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
Rémi Verschelde
2022-08-26
Merge pull request #64570 from KoBeWi/node🧳ing
Rémi Verschelde
2022-08-25
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
Aaron Record
2022-08-25
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning
Rémi Verschelde
2022-08-25
Merge pull request #64355 from Mickeon/rename-follow-viewport
Rémi Verschelde
2022-08-25
Fix warp_mouse for transient windows, smoother mouse positioning when releasi...
MathieuRoux
2022-08-25
Merge pull request #64843 from Faless/mp/4.x_encode_fix
Rémi Verschelde
2022-08-24
[MP] Fix variant serialization after variant size change.
Fabio Alessandrelli
2022-08-24
Merge pull request #64759 from skyace65/Anisotropic
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Spell out "anisotropic" fully in filter options
skyace65
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Avoid warnings about cursor shape change not supported
Pedro J. Estébanez
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Fix Viewport size change not updating textures
kobewi
2022-08-18
Unify node casing adjustment
kobewi
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-13
Rename CanvasItem.`follow_viewport_enable` to end with "d"
Micky
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-05
Fix some bugs with `Window`s
Michael Alexsander
2022-08-02
move rpc and rpc_id implementations back to header
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
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