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2022-09-16Merge pull request #65496 from MinusKube/popup-capture-mouse-bugRémi Verschelde
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16Merge pull request #65550 from MinusKube/small-popup-bugRémi Verschelde
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-14Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek
2022-09-11Add ability to flag classes as experimental or deprecated.SaracenOne
2022-09-10Merge pull request #65595 from KoBeWi/minus_childrenRémi Verschelde
Allow negative indices in `move_child()`
2022-09-10Allow negative indices in move_child()kobewi
2022-09-09Remove Remove and SkipVolTer
2022-09-09Use embedding viewport instead of parent viewport to determine popup rectMinusKube
2022-09-08Merge pull request #60108 from KoBeWi/arise_to_topRémi Verschelde
Rename raise() to move_to_front()
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
Rename `change_scene()` and `change_scene_to()`
2022-09-08Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640.
2022-09-07Fix MOUSE_MODE_CAPTURED not working correctly with popupsMinusKube
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Rename `legible_unique_name` param to `force_readable_name`Micky
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-06Rename raise() to move_to_front()kobewi
2022-09-03Merge pull request #65285 from YuriSizov/window-theme-change-is-imminentRémi Verschelde
Un-defer the initial theme changed notification in `Window`
2022-09-03Un-defer the initial theme changed notification in WindowYuri Sizov
2022-09-03Some improvements to the SceneTreeTimerXwdit
2022-09-02Merge pull request #65250 from YuriSizov/theme-owner-risesRémi Verschelde
2022-09-02Un-defer the initial theme changed notificationYuri Sizov
Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02Add ThemeOwner type for managing theme propagation and lookupYuri Sizov
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-02Merge pull request #64735 from KoBeWi/viewportshifterRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Fix getting an error message when repeatedly entering and exiting the treeRindbee
2022-09-01Simplify network GDExtension bindings using EXBIND macros.Fabio Alessandrelli
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension. Simplify and update WebRTC*Extension with newly supported types.
2022-09-01Add dumb and manual theme caching systems to WindowYuri Sizov
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01Merge pull request #65108 from MinusKube/subwindow-focused-bugRémi Verschelde
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-30Prevent subwindow_focused from pointing to a window that is not a subwindowMinusKube
2022-08-30Merge pull request #47744 from KoBeWi/press_F_to_play_exitRémi Verschelde
2022-08-30Change _redraw_callback to callable_mpkobewi
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30Allow to change the Stop shortcut used at runtimekobewi
2022-08-30Merge pull request #63902 from dalexeev/string-casesRémi Verschelde
2022-08-30Merge pull request #64410 from MewPurPur/rename-notification-instancedRémi Verschelde
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29Merge pull request #64119 from YuriSizov/theme-init-databaseRémi Verschelde
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-26Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltipRémi Verschelde
Remove Inspector tooltip hack that never actually worked
2022-08-26Merge pull request #64777 from bruvzg/extend_to_titleRémi Verschelde
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26Add ThemeDB, expose previously static Theme methodsYuri Sizov
2022-08-26Remove Inspector tooltip hack that never actually workedYuri Sizov