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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-10
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Rename CanvasItem's hide signal to hidden
Marcel Admiraal
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-20
Do not start `Timer` upon manual switching of internal process
Andrii Doroshenko (Xrayez)
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-15
Remove property groups for Pause Mode and Script
Hugo Locurcio
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-03
Merge pull request #39635 from Meriipu/master_nodrop
Rémi Verschelde
2020-11-03
Tooltips: Improve code clarity and docs
Rémi Verschelde
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
Fixes setting top_level not updating the global position
Gilles Roudière
2020-10-26
Fix uninitialized `Viewport::use_debanding` member variable
Hugo Locurcio
2020-10-26
Merge pull request #42969 from Klowner/fixes/42967-popup-position
Rémi Verschelde
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-21
include parent display location in popup location calculation
Mark Riedesel
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-09
Fix Popup crash in single window mode
PouleyKetchoupp
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-29
Merge pull request #41895 from 11thPenguin/master
Rémi Verschelde
2020-09-28
Make the currently hovered control get updated on mouse-release
Meriipu
2020-09-15
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
Rémi Verschelde
2020-09-15
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Rémi Verschelde
2020-09-15
Tooltip flickering and targeting fixes.
Eric M
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-10
scene_tree.h: Update header guard
Yetizone
2020-09-08
Fixed minor typo, gui_hid -> gui_hide.
Jonah Stich
2020-09-07
Merge pull request #38944 from Wavesonics/http-gzip
Fabio Alessandrelli
2020-09-07
If the mouse is held on notification_wm_mouse_exit, do not drop focus
Meriipu
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