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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-12-03
Fix mouse cursor and notification for force dragging
Haoyu Qiu
2021-11-30
Merge pull request #55486 from nekomatata/physics-contacts-debug
Rémi Verschelde
2021-11-30
Fix physics 2D/3D contact points rendering
PouleyKetchoupp
2021-11-29
Don't show tooltips for paused controls
kobewi
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
Merge pull request #55151 from Chaosus/control_reset_size
Rémi Verschelde
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
Rémi Verschelde
2021-11-16
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific...
Rémi Verschelde
2021-11-15
Fix drag and drop on LineEdit
ConteZero
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Update editor description property flag
megalobyte
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-01
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Rémi Verschelde
2021-10-28
fix hardcoded raycast distance with viewport object picking
vdyotte
2021-10-28
Fix off by one in Viewport.render_target_update_mode property enum
Lyuma
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-23
Fixes a game crash caused by instantiating Camera2D and sending a notificatio...
BrunoSXS
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-21
Fix potential nullptr dereference in CanvasLayer
Sean Kim
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-20
Fix errors in mouse detection when removing collision object from tree
PouleyKetchoupp
2021-10-11
Merge pull request #53630 from timothyqiu/viewport-recursion
Rémi Verschelde
2021-10-10
Fix Viewport::handle_input_locally related infinite recursion
Haoyu Qiu
2021-10-09
Executing AcceptDialog.push_input no longer crashes
mashumafi
2021-10-09
Add a warning for Timer nodes with very low wait times
Hugo Locurcio
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Delete objects enqueued for deletion during SceneTree destruction
kleonc
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-05
Fix ViewportTexture error when viewport is used from a child scene
jitspoe
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-29
Don't memcpy to nullptr even if length is zero
Haoyu Qiu
2021-09-21
Fix focus shortcuts triggering incorrectly
Eric M
2021-09-17
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
Rémi Verschelde
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