Age | Commit message (Expand) | Author |
2020-02-27 | Improve the `Node.add_child_below_node()` documentation | Hugo Locurcio |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde |
2020-01-17 | Fix crash when confirming dialogs with Return key | Rémi Verschelde |
2020-01-07 | Don't show conf warning if script is not tool | Tomasz Chabora |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-28 | Improve the Timer wait time property hint | Hugo Locurcio |
2019-12-18 | Revert "Allow tab key to be used for shortcuts" | Rémi Verschelde |
2019-12-11 | Scroll ScrollContainer to focused children | Tomasz Chabora |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-29 | Viewport environment is updated properly when set to own world | PouleyKetchoupp |
2019-11-27 | Added more details in Timer.start() error message. | x2f |
2019-11-25 | Merge pull request #33862 from Faless/net/http_request_chunk_size | Rémi Verschelde |
2019-11-24 | Add download_chunk_size property to HTTPRequest. | Fabio Alessandrelli |
2019-11-21 | Setting the node process priority should not trigger an error | Martin Capitanio |
2019-11-20 | Rename External MSAA to AndroidVR MSAA on Viewport property | volzhs |
2019-11-17 | Merge pull request #33663 from Calinou/add-node-get-process-priority | Rémi Verschelde |
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio |
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz |
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |