Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-17 | Change 'find_node' to 'find_nodes' and Add 'type' parameter | diddykonga | |
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance. | |||
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-02-15 | Merge pull request #58147 from Geometror/fix-tooltip-flicker | Rémi Verschelde | |
2022-02-15 | Fix tooltip flickering in some cases | Hendrik Brucker | |
2022-02-15 | Added show and hide methods and updated doc API. | Wagner Scholl Lemos | |
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-10 | Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree | Rémi Verschelde | |
Fixes #45984. | |||
2022-02-09 | [Net] Allow to use strings as method name in RPC. | Fabio Alessandrelli | |
Node::rpc and Node::rpc_id will now also accepts Strings instead of only accepting StringNames. | |||
2022-02-06 | Rework CanvasItem visibility propagation | kobewi | |
2022-02-05 | Merge pull request #57646 from Faless/mp/4.x_interfaces | Rémi Verschelde | |
[Net] Move RPC, Node cache out of MultiplayerAPI. | |||
2022-02-05 | Add visibility to CanvasLayer | kobewi | |
2022-02-05 | [Net] Move RPC, Node cache out of MultiplayerAPI. | Fabio Alessandrelli | |
Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI. | |||
2022-02-04 | Merge pull request #55950 from Faless/mp/4.x_replication_nodes | Rémi Verschelde | |
2022-02-04 | [Net] New replication interface, spawner and synchronizer nodes. | Fabio Alessandrelli | |
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one. | |||
2022-02-04 | Merge pull request #57341 from bruvzg/win_multiwin_fs | Rémi Verschelde | |
2022-02-04 | [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵ | bruvzg | |
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). | |||
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-04 | Merge pull request #57541 from reduz/node-add-remove-hook | Rémi Verschelde | |
2022-02-03 | Merge pull request #57517 from groud/viewport_expose_gui_focus | Rémi Verschelde | |
2022-02-02 | Merge pull request #56771 from mhilbrunner/unacceptable | Fabio Alessandrelli | |
Verify custom HTTP headers, fix off by one error | |||
2022-02-02 | Add a signal to notify when children nodes enter or exit tree | reduz | |
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950 | |||
2022-02-02 | Merge pull request #48156 from madmiraal/fix-46438 | Rémi Verschelde | |
Fix `mouse_over` not dropped when mouse leaves window | |||
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra | |
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1". | |||
2022-02-01 | Fix mouse_over not dropped when mouse leaves window | Marcel Admiraal | |
2022-02-01 | Exposes gui_release_focus and gui_get_focus_owner to Viewport | Gilles Roudière | |
2022-01-27 | Verify custom HTTP headers, fix off by one error | Max Hilbrunner | |
2022-01-27 | HTTP comment cleanup | Max Hilbrunner | |
2022-01-24 | [Net] Fix HTTPRequest memory leak in compressed responses. | Fabio Alessandrelli | |
When accept_gzip = true. | |||
2022-01-23 | Bring reusable variables out of while loop | rafallus | |
2022-01-23 | Fix mouse position not being scaled when window size is changed | Marcel Admiraal | |
2022-01-21 | Fix main window title translation. | bruvzg | |
2022-01-20 | Merge pull request #52134 from RandomShaper/fix_naming | Rémi Verschelde | |
2022-01-20 | Rename Variant::is_ref() to is_ref_counted() | Pedro J. Estébanez | |
2022-01-20 | Merge pull request #56972 from lawnjelly/warn_unused | Rémi Verschelde | |
2022-01-20 | Add nodiscard to core math classes to catch c++ errors. | lawnjelly | |
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute. | |||
2022-01-20 | Merge pull request #56957 from Pineapple/get-node-error-check-optimization | Rémi Verschelde | |
Rework Node::get_node to omit is_absolute() check in best case scenario | |||
2022-01-19 | Rework Node::get_node to omit is_absolute() check in best case scenario | Bartłomiej T. Listwon | |
2022-01-19 | Merge pull request #56935 from V-Sekai/window_theme_changed_signal | Rémi Verschelde | |
2022-01-19 | Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow | Rémi Verschelde | |
2022-01-19 | Add missing 'theme_changed' signal to Window class | SaracenOne | |
2022-01-18 | Window management improvements. | bruvzg | |
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`). | |||
2022-01-17 | Allow embedded windows to be non-resizable | Mario Liebisch | |
This fixes issue #56869. | |||
2022-01-16 | Replicate load-as-placeholder state on node duplication | Haoyu Qiu | |
2022-01-12 | Refactor CanvasItem show/hide/set_visible | Stijn Hinlopen | |
2022-01-11 | Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types | Rémi Verschelde | |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya | |
2022-01-11 | Merge pull request #56322 from madmiraal/fix-42450 | Rémi Verschelde | |
2022-01-09 | Fix Tween pause behavior | kobewi | |