Age | Commit message (Expand) | Author |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-09-30 | fix miss bind for Node::find_node | volzhs |
2015-09-25 | Update documentation for TileSet and Timer | Rémi Verschelde |
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-06-14 | missing changes | Juan Linietsky |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky |
2015-05-17 | small description improvement | Juan Linietsky |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-05-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky |
2015-05-10 | - Implemented support for fixed process on timer. Useful for cooldowns withou... | Hearto Lazor |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-01 | -fix timer behavior described, closes #1455 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or child.que... | Juan Linietsky |
2015-04-07 | Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet... | Juan Linietsky |
2015-04-03 | Bullet shower demo crashed because of dynamic casting in the code for object ... | TheoXD |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f |
2015-03-22 | fixes/cleans up | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2014-12-28 | Add Stop pause mode implementation | marynate |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-08 | Merge pull request #916 from quabug/commit | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-12-03 | use tab instead of space | quabug |
2014-12-03 | Add move_child_notify method in Node class | quabug |