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2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-16Fix the Audio Listener 3D property not being grouped with 2D in ViewportHugo Locurcio
2022-04-12Merge pull request #60081 from fire-forge/input-event-editor-fixRémi Verschelde
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60171 from Chaosus/restore_aaYuri Rubinsky
2022-04-12Redesign InputEvent editor pluginFireForge
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation
2022-04-12Merge pull request #60069 from Calinou/fsr-fix-editor-enumRémi Verschelde
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-12Narrow FileAccess scope to prevent deadlocks.bruvzg
2022-04-11Merge pull request #54191 from Ev1lbl0w/bugfix-window_popup_ratioRémi Verschelde
2022-04-11Merge pull request #59440 from bruvzg/fd_ref_countedRémi Verschelde
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-11Improvements to files_dropped signalkobewi
2022-04-10Clamp ratio from popup_centered_ratioEv1lbl0w
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-04-07Merge pull request #59788 from Vitika9/59711Rémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-04-01Removed show_on_top property in CanvasItemVitika9
2022-03-31Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transformRémi Verschelde
2022-03-31Merge pull request #59590 from Calinou/rename-print-stray-nodesRémi Verschelde
2022-03-31Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`Hugo Locurcio
The "orphan" terminology is already used elsewhere.
2022-03-31Fix Drag n Drop Transform in main embedding windowMarkus Sauermann
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-30Merge pull request #59308 from Sauermann/fix-viewport-warp-mouseRémi Verschelde
2022-03-30Merge pull request #59568 from Sauermann/fix-focus-out-notificationRémi Verschelde
Send a focus-out notification when opening a Window Manager Popup
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-28Fix using Viewport::warp_mouse within ViewportsMarkus Sauermann
2022-03-28Merge pull request #59118 from Sauermann/fix-window-input-event-coordinatesRémi Verschelde
2022-03-28Send a focus-out notification when opening a Window Manager PopupMarkus Sauermann
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-27[Net] Change HTTPRequest timeout type to double.Fabio Alessandrelli
For consistency with the Timer class and general time representation inside the engine.
2022-03-27Send Mouse Enter/Exit Notifications independently of mouse focusMarkus Sauermann
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-27Fix UI navigation with joysticksUniveous
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
2022-03-20Bind NOTIFICATION_LOCAL_TRANFORM_CHANGEDJason Knight
2022-03-18Fix coordinate system for stretched viewports for subwindows.Markus Sauermann
2022-03-18Merge pull request #58394 from bruvzg/rtl_hintRémi Verschelde
2022-03-16Simplify always true conditionalMarkus Sauermann
get_viewport() is always true, because is_inside_tree() is true.