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2021-11-16Merge pull request #54167 from ↵Rémi Verschelde
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-10Update editor description property flagmegalobyte
2021-11-08Merge pull request #52943 from RandomShaper/property_pin_control_naturalRémi Verschelde
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-07Fix preview sun and environment nameskobewi
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-01Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distanceRémi Verschelde
Fix hardcoded raycast distance in viewport object picking
2021-10-28fix hardcoded raycast distance with viewport object pickingvdyotte
having the raycast distance hardcoded to `10000` caused input events to not be registered in very large 3D scenes. This resolves the issue by using the cameras far distance instead. Creating the more predictable behavior of if an object is visible, it will be picked by the viewport. resolves: #49735
2021-10-28Fix off by one in Viewport.render_target_update_mode property enumLyuma
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Remove node_hrcr hackkobewi
2021-10-25Ignore empty Font resources as theme override.bruvzg
Add range hint to font_size properties. Remove excessive `base_size` Font property.
2021-10-23Fixes a game crash caused by instantiating Camera2D and sending a ↵BrunoSXS
notification from it before adding it to the tree.
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-21Fix potential nullptr dereference in CanvasLayerSean Kim
* Changed another instance of ERR_FAIL_COND in the same file to ERR_FAIL_NULL_MSG instead. * Checked for potential access of the viewport pointer elsewhere in same file. Fixes #54098
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-20Fix errors in mouse detection when removing collision object from treePouleyKetchoupp
Now behaves the same way as ui elements, mouse exit is skipped when the object is removed from the tree.
2021-10-11Merge pull request #53630 from timothyqiu/viewport-recursionRémi Verschelde
2021-10-10Fix Viewport::handle_input_locally related infinite recursionHaoyu Qiu
2021-10-09Executing AcceptDialog.push_input no longer crashesmashumafi
2021-10-09Add a warning for Timer nodes with very low wait timesHugo Locurcio
Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode).
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs.
2021-10-08Delete objects enqueued for deletion during SceneTree destructionkleonc
2021-10-08[Net] Add call_local argument to Node.rpc_config.Fabio Alessandrelli
2021-10-05Fix ViewportTexture error when viewport is used from a child scenejitspoe
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790.
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-29Don't memcpy to nullptr even if length is zeroHaoyu Qiu
2021-09-21Fix focus shortcuts triggering incorrectlyEric M
2021-09-17Merge pull request #49819 from nekomatata/fix-process-mode-inheritRémi Verschelde
2021-09-16Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez
2021-09-14Merge pull request #51237 from KoBeWi/tween_fix()Rémi Verschelde
Various fixes to Tween code
2021-09-13Merge pull request #50375 from Paulb23/code_edit_unit_testsRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
Remove 16× MSAA support due to driver bugs and low performance
2021-09-12Fix multiple definitions of Listener2Dkobewi
2021-09-10Clean up Viewport, remove dead code.Max Hilbrunner
2021-09-10Merge pull request #52431 from dozingpip/patch-1Max Hilbrunner
Remove dead code from Viewport::_gui_input_event
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
Add Listener2D
2021-09-08Multiplayer networking renames/simplificationMax Hilbrunner
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07Merge pull request #52392 from Shatur/fix-readyMax Hilbrunner
Remove extra get_script_instance check
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".