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2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
Mono: Make the bindings generator output enums
2017-12-26Merge pull request #14977 from volzhs/fix-crash-groupJuan Linietsky
Fix crash & error at saving scene
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-25Merge pull request #14899 from volzhs/render-quality-optionNoshyaar
Respect HDR option
2017-12-25Merge pull request #14753 from NathanWarden/mouse_button_fixNoshyaar
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25Fix crash from move_child at saving scenevolzhs
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
- Switch to PascalCase for constants names
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21Respect HDR optionvolzhs
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias
2017-12-20properly send mouse released event when grabbing modal focus, fixes #14854Juan Linietsky
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky
Not sure if this is the same problem, as reported, please test.
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-16Fixed a bug where mouse button focus breaks when using multiple buttons at once.Nathan Warden
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky
from the button that gave focus"
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-16Merge pull request #14484 from Zylann/fix_mouse_focus_button_releaseRémi Verschelde
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-15Fixes oversized tooltip labels (issue 14570)Bernhard Liebl
2017-12-15Merge pull request #14604 from mhilbrunner/http-defaultsRémi Verschelde
HTTP cleanup & better defaults
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-14HTTP cleanup & better defaultsmhilbrunner
2017-12-10Merge pull request #13351 from poke1024/fix12451_2Rémi Verschelde
Make click on arrow properly open and close property editor modals
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-12-10Fix mouse button release not sent to gui_input if it's different from the ↵Marc Gilleron
button that gave focus
2017-12-10Fix mouse position in viewportvolzhs
2017-12-07Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-01Fixed crash on duplicate instanced nodes (#13432)Konstantin Zaitsev
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-25Fix crash on node duplicationPedro J. Estébanez
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-21Node.duplicate(): instanced node's descendants' properties now updateWill Nations
w/ original's runtime values.
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Merge pull request #13132 from Chaosus/preserve_dupsignals_flagsRémi Verschelde
Preserve duplicate signal flags
2017-11-21Preserve duplicate signal flagsChaosus
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
Helps with #11182.
2017-11-19Remove out-of-logic assignment of instance's original scenePedro J. Estébanez
2017-11-19Fix duplication of signalsPedro J. Estébanez
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951.
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13Duplicate signals fixesChaosus