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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-28
Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d
Rémi Verschelde
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
Queue RPC packet before calling method locally to ensure correct RPC packet o...
Fabian Mathews
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-12
Properly adjust the visible editor rect and make limits respected, closes #8328
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-06
Fix bug in pause mode propagation
Fabio Alessandrelli
2017-04-25
Fix auto_accept_quit option to work
volzhs
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Rémi Verschelde
2017-04-07
Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children
Rémi Verschelde
2017-04-07
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-04-07
Reset display folded for an instanced scene if editable children is toggled off
Pedro J. Estébanez
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-05
Fixer looping timer accumulation in _process
Rémi Verschelde
2017-04-04
previous value of time_left is added to wait_time before assigning to time_left
Nikhil Shagrithaya
2017-04-03
Merge pull request #8048 from ficoos/was_input_handled
Rémi Verschelde
2017-04-02
Viewport: Fix undefined behaviour found by llvm sanitizer.
Andreas Haas
2017-03-31
Add the option to check if input was handled
Saggi Mizrahi
2017-03-30
Merge pull request #8203 from RandomShaper/add-missing-bind
Rémi Verschelde
2017-03-30
Add missing binding for DUPLICATE_USE_INSTANCING
Pedro J. Estébanez
2017-03-24
Merge pull request #8010 from AlexHolly/Timer-is_time_left
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-19
is_active to is_paused
AlexHolly
2017-03-18
Merge pull request #8037 from RandomShaper/remove-warning
Rémi Verschelde
2017-03-18
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
Rémi Verschelde
2017-03-15
Remove warning on owner re-assignment
Pedro J. Estébanez
2017-03-12
fix remove_and_skip()
AlexHolly
2017-03-11
Fix connection errors when replacing node
Ignacio Etcheverry
2017-03-06
Fix VisibilityNotifier2D reapplication of viewport offset
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Added a SceneTree.has_network_peer, closes #7922
Karol Walasek
2017-02-26
Merge pull request #7856 from RandomShaper/add-duplicate-flags
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-20
Add more options to Node.duplicate()
Pedro J. Estébanez
2017-02-15
SceneTreeTimer: Ability to set pause mode
Andreas Haas
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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