Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-01 | Fixed crash on duplicate instanced nodes (#13432) | Konstantin Zaitsev | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | |
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-21 | Node.duplicate(): instanced node's descendants' properties now update | Will Nations | |
w/ original's runtime values. | |||
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #13132 from Chaosus/preserve_dupsignals_flags | Rémi Verschelde | |
Preserve duplicate signal flags | |||
2017-11-21 | Preserve duplicate signal flags | Chaosus | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Remove out-of-logic assignment of instance's original scene | Pedro J. Estébanez | |
2017-11-19 | Fix duplication of signals | Pedro J. Estébanez | |
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951. | |||
2017-11-13 | fix signals disconnecting on changing target node type | Ian | |
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-01 | -Modules can now add custom version info (added it for Mono) | Juan Linietsky | |
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet) | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-20 | Merge pull request #12149 from endragor/check-input-handled | Rémi Verschelde | |
Check if input is handled before handling it | |||
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-10-19 | Fix Viewport clear mode is bool instead of int, fixes #12202 | Poommetee Ketson | |
2017-10-16 | Check if input is handled before handling it | Ruslan Mustakov | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-25 | Merge pull request #11545 from ↵ | Rémi Verschelde | |
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip] | |||
2017-09-25 | Merge pull request #11552 from Tetane/master | Poommetee Ketson | |
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree | |||
2017-09-24 | Add a missing constant binding in SceenTree | Tetane | |
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10)) | |||
2017-09-24 | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | |
2017-09-21 | Merge pull request #11013 from MednauN/master | Rémi Verschelde | |
Fix duplication of node with script | |||
2017-09-20 | Let queue_free() work on nodes which are not in the scene tree | Rémi Verschelde | |
In practice such nodes could directly be free()'ed, but this little change prevents users from leaking memory by mistake. Closes #9074. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | Fix duplication of node with script | Evgeny Zuev | |
When duplicating node with script, properties of script weren't copied sometimes. It happened because properties were copied in arbitrary order, and properties of the script were setted before the "script" property itself, i.e. while script is sill NULL. Also, DUPLICATE_SCRIPTS flag wasn't working - script was always copied because `_duplicate` looked for "script/script" property while it should be just "script". Now "script" property is being set before all others, and "script/script" changed to `CoreStringNames::get_singleton()->_script`. | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11007 from saltares/issue-9988 | Rémi Verschelde | |
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988. | |||
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde | |
Fix serveral recent new clang-format errors [ci skip] | |||
2017-09-11 | Fix duplication of nodes resulting in shared metadata | Bojidar Marinov | |
Fixes #9547 | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | |
several more issues. Made it optional in the project settings but defaults to true. | |||
2017-09-05 | Renames _add_child_below_node() to add_child_below_node(). Closes #9988. | David Saltares | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | |