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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-24
Merge pull request #65137 from dalexeev/editor-naming
Yuri Sizov
2023-01-23
Merge pull request #57606 from SaracenOne/update_on_reimport
Rémi Verschelde
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-22
Merge pull request #71663 from bruvzg/init_pos_x
Rémi Verschelde
2023-01-21
Merge pull request #70294 from KoBeWi/treedulate
Rémi Verschelde
2023-01-21
Merge pull request #71021 from reduz/prevent-physics-callback-removal
Rémi Verschelde
2023-01-20
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
Rémi Verschelde
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
Merge pull request #41239 from dalexeev/fix_draw_rect
Rémi Verschelde
2023-01-19
Add 'Lighting' to list of Debug Draw viewport options
HalcyonGarside
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Reorganize main and sub-window initial position properties.
bruvzg
2023-01-18
Fix some small bugs in the `Window` node
Michael Alexsander
2023-01-18
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
Rémi Verschelde
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-17
Fix crash on touch release
Mai Lavelle
2023-01-17
Fix `CanvasItem.draw_rect` function with `filled = false`
Danil Alexeev
2023-01-16
Update instances of scenes which have been reimported.
SaracenOne
2023-01-16
Merge pull request #69598 from Sauermann/fix-focus-inverse
Rémi Verschelde
2023-01-16
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Rémi Verschelde
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ...
bruvzg
2023-01-15
Fix change_scene memory leak due to duplicate instantiation
Rémi Verschelde
2023-01-13
Improve dashed line alignment and make it optional.
bruvzg
2023-01-13
Merge pull request #71209 from bruvzg/ed_progress_reparent
Rémi Verschelde
2023-01-12
Rearrange `editor/naming/*` project settings
Danil Alexeev
2023-01-11
Merge pull request #71105 from reduz/unload-current-scene
Rémi Verschelde
2023-01-11
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
Add Node::get_window() method.
bruvzg
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-09
Calculate the mouse focus inverse transform only when needed
Markus Sauermann
2023-01-09
Clarify some parent item checks in CanvasItem
Yuri Sizov
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #70624 from bruvzg/cur_sc
Rémi Verschelde
2023-01-03
Set main window min. size via Window object instead of DisplayServer to prese...
bruvzg
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Improve `window_set_current_screen` and fix secondary window initial mode and...
bruvzg
2022-12-19
Fix CanvasItem Z-index referring to Node2D
Aaron Franke
2022-12-19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Rémi Verschelde
2022-12-19
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Rémi Verschelde
2022-12-19
Add a method to get global modulate
kobewi
2022-12-18
Include the following-viewport-transform into CanvasLayer transforms
Markus Sauermann
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
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