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2016-10-10Revise serial naming behaviorPedro J. Estébanez
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
Make node serial naming per-project and universal
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Added simple check to viewport, if matrix32 is invesile ↵Mateusz Adamczyk
(https://github.com/godotengine/godot/issues/6296).
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky
2016-09-10Merge pull request #6355 from Kazuo256/http-request-methodsJuan Linietsky
Add http method and request data parameters to HTTPRequest::request
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-05Add http method and request data parametersKazuo256
For HTTPRequest::request
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
yield( get_tree().create_timer(5.0), "timeout" )
2016-07-30UI navigation via JOYSTICK_MOTION.Andreas Haas
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232
2016-07-24Add thread support to HTTPRequest, changed assetlib to use it.Juan Linietsky
2016-07-24Merge pull request #5881 from neikeq/pr-fix-propagationJuan Linietsky
Viewport: Replace obsolete "windows" group calls
2016-07-24Merge pull request #5803 from jarfil/issue/origin5695-prJuan Linietsky
Fix tooltips blinking
2016-07-24Viewport: Replace obsolete "windows" group callsIgnacio Etcheverry
- Fixes neighbour focusing event propagation not being stopped
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Hide tooltip if new mouse position's tooltip is emptyJaroslaw Filiochowski
2016-07-19Don't start a new tooltip timer for the same tooltipJaroslaw Filiochowski
2016-07-18Properly transform sub-viewport input, closes #3580Juan Linietsky
2016-07-08Fix own world option of Viewport.Franklin Sobrinho
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky
loaded, closes #5403
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
This abuse of focus was the original culprit of #5354
2016-07-01Invalidate key focus if not visible, fixes #5354Juan Linietsky
2016-07-01Improved drag&drop to work as n-piggeon wants to use, closes #5342Juan Linietsky
2016-06-29remove unnecesary warning, closes #5169Juan Linietsky
2016-06-28Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky
cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-27Add a small workaround to avoid modal tabs to be closed if they are spawned ↵Juan Linietsky
in the same frame, closes #3837
2016-06-27Properly deliver localized coordinates when passing gui events through ↵Juan Linietsky
parents, closes #4215
2016-06-23Make button aware of it being dragged and reset state, closes #4178Juan Linietsky
2016-06-21Make return type explicit.Saracen
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-20Fixed the order of events called by _input, closes #4384Juan Linietsky
2016-06-20Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431Juan Linietsky
2016-06-20Make dure to only call drop_data if can_drop_data returned true, closes #4616Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-13Better error text when trying to add/remove/move child nodes in a busy ↵Juan Linietsky
parent, closes #4838
2016-06-13Merge pull request #5058 from neikeq/pr-issue-1461Juan Linietsky
Preserve signal connections when replacing target node
2016-06-11do not allow picking in captured mode, closes #5134Juan Linietsky