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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-16
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
Nathan Warden
2017-12-16
Revert "Fix mouse button release not sent to gui_input if it's different from...
Juan Linietsky
2017-12-16
Improve duplication and saving of instanced scenes
Matthias Hoelzl
2017-12-16
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Rémi Verschelde
2017-12-15
Fixes oversized tooltip labels (issue 14570)
Bernhard Liebl
2017-12-15
Merge pull request #14604 from mhilbrunner/http-defaults
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-14
HTTP cleanup & better defaults
mhilbrunner
2017-12-10
Merge pull request #13351 from poke1024/fix12451_2
Rémi Verschelde
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-12-10
Fix mouse button release not sent to gui_input if it's different from the but...
Marc Gilleron
2017-12-10
Fix mouse position in viewport
volzhs
2017-12-07
Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-04
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-01
Fixed crash on duplicate instanced nodes (#13432)
Konstantin Zaitsev
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-25
Fix crash on node duplication
Pedro J. Estébanez
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Node.duplicate(): instanced node's descendants' properties now update
Will Nations
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
Rémi Verschelde
2017-11-21
Preserve duplicate signal flags
Chaosus
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Remove out-of-logic assignment of instance's original scene
Pedro J. Estébanez
2017-11-19
Fix duplication of signals
Pedro J. Estébanez
2017-11-13
fix signals disconnecting on changing target node type
Ian
2017-11-13
Duplicate signals fixes
Chaosus
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-11-01
-Modules can now add custom version info (added it for Mono)
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Merge pull request #12149 from endragor/check-input-handled
Rémi Verschelde
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-10-19
Fix Viewport clear mode is bool instead of int, fixes #12202
Poommetee Ketson
2017-10-16
Check if input is handled before handling it
Ruslan Mustakov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-24
Add a missing constant binding in SceenTree
Tetane
2017-09-24
Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
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