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2021-05-06Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width.
2021-05-04Merge pull request #48182 from ↵Rémi Verschelde
EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click
2021-05-03[Net] Fix rpc/rpc_id error message.Fabio Alessandrelli
The check was updated to expect a `StringName` instead of a `String` but the error message still reported it should be a `String`.
2021-05-03Merge pull request #48205 from Faless/net/4.x_url_parsingFabio Alessandrelli
[Net] Implement String::parse_url for parsing URLs.
2021-05-01Move XR flag from subviewport into viewportBastiaan Olij
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-26[Net] Implement String::parse_url for parsing URLs.Fabio Alessandrelli
Splits the URL into (scheme, host, port, path). Supports both literal IPv4 and IPv6. Strip credentials when present (e.g. http://user:pass@example.com/). Use that function in both HTTPRequest and WebSocketClient.
2021-04-25Fix viewport not updating mouse pos on click.EricEzaM
Closes #47594. See further discussion there. Thanks to @Bhu1-V for the investigation which led to this fix.
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-04-11Use Array for node configuration warningsNathan Franke
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-08Merge pull request #44456 from univeous/allow_input_echo_in_ui_focusRémi Verschelde
allow input echo when changing ui focus
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
Use real_t in 2D nodes
2021-03-23Merge pull request #46735 from fabriceci/fix-dialog-translationRémi Verschelde
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-20Add Root Null CheckNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-12fix translation not updating in ConfirmationDialog (and Window by inheritance)fabriceci
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
Hide more options of disabled properties
2021-03-05Merge pull request #46516 from HaSa1002/scrollcontainer-embedRémi Verschelde
Fix Window returning `INVALID_WINDOW_ID` when being embedded
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Merge pull request #35246 from zaksnet/disconnect-while-downloadingFabio Alessandrelli
Disconnect while downloading
2021-03-02Update scene/main/http_request.cppZak Stam
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-01Fix Window.get_window_id() returning -1 when embeddedJohannes
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF.
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire