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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-20
Fix tooltip message working incorrectly in PopupMenu
requizm
2021-08-18
[Net] MultiplayerReplicator with initial state.
Fabio Alessandrelli
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-17
fix bug on window notification propagation
Jihyun Yu
2021-08-14
Merge pull request #50147 from aaronfranke/disable-node3d
Rémi Verschelde
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-06
Various fixes to Tween code
kobewi
2021-08-03
Merge pull request #51006 from foxydevloper/drag-drop-naming
Rémi Verschelde
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-29
Name nodes added from drag & drop by `name_casing`
foxydevloper
2021-07-27
Multiple cosmetic fixes for embedded windows
Michael Alexsander
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-22
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-15
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Rémi Verschelde
2021-07-15
Added Node name to print() when printing Nodes.
Eric M
2021-07-13
Merge pull request #50299 from YeldhamDev/window_wrap_controls_fix
Rémi Verschelde
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-08
Fix `Window`'s `wrap_controls` not actually doing anything
Michael Alexsander
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Merge pull request #50215 from Calinou/improve-node-configuration-warning-dis...
Rémi Verschelde
2021-07-06
Format node configuration warnings as a bullet point list
Hugo Locurcio
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