Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | |
2017-12-16 | Merge pull request #14484 from Zylann/fix_mouse_focus_button_release | Rémi Verschelde | |
Fix mouse button release not sent to gui_input if it's different from the button that gave focus | |||
2017-12-15 | Fixes oversized tooltip labels (issue 14570) | Bernhard Liebl | |
2017-12-15 | Merge pull request #14604 from mhilbrunner/http-defaults | Rémi Verschelde | |
HTTP cleanup & better defaults | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-14 | HTTP cleanup & better defaults | mhilbrunner | |
2017-12-10 | Merge pull request #13351 from poke1024/fix12451_2 | Rémi Verschelde | |
Make click on arrow properly open and close property editor modals | |||
2017-12-10 | fix certain popup close clicks with popup buttons | Bernhard Liebl | |
2017-12-10 | Fix mouse button release not sent to gui_input if it's different from the ↵ | Marc Gilleron | |
button that gave focus | |||
2017-12-10 | Fix mouse position in viewport | volzhs | |
2017-12-07 | Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-04 | Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. | Juan Linietsky | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-12-01 | Fixed crash on duplicate instanced nodes (#13432) | Konstantin Zaitsev | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | |
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-21 | Node.duplicate(): instanced node's descendants' properties now update | Will Nations | |
w/ original's runtime values. | |||
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #13132 from Chaosus/preserve_dupsignals_flags | Rémi Verschelde | |
Preserve duplicate signal flags | |||
2017-11-21 | Preserve duplicate signal flags | Chaosus | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Remove out-of-logic assignment of instance's original scene | Pedro J. Estébanez | |
2017-11-19 | Fix duplication of signals | Pedro J. Estébanez | |
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951. | |||
2017-11-13 | fix signals disconnecting on changing target node type | Ian | |
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-01 | -Modules can now add custom version info (added it for Mono) | Juan Linietsky | |
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet) | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-20 | Merge pull request #12149 from endragor/check-input-handled | Rémi Verschelde | |
Check if input is handled before handling it | |||
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-10-19 | Fix Viewport clear mode is bool instead of int, fixes #12202 | Poommetee Ketson | |
2017-10-16 | Check if input is handled before handling it | Ruslan Mustakov | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-25 | Merge pull request #11545 from ↵ | Rémi Verschelde | |
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip] | |||
2017-09-25 | Merge pull request #11552 from Tetane/master | Poommetee Ketson | |
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree | |||
2017-09-24 | Add a missing constant binding in SceenTree | Tetane | |
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10)) | |||
2017-09-24 | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | |
2017-09-21 | Merge pull request #11013 from MednauN/master | Rémi Verschelde | |
Fix duplication of node with script | |||
2017-09-20 | Let queue_free() work on nodes which are not in the scene tree | Rémi Verschelde | |
In practice such nodes could directly be free()'ed, but this little change prevents users from leaking memory by mistake. Closes #9074. |