summaryrefslogtreecommitdiff
path: root/scene/main
AgeCommit message (Expand)Author
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-05Fix is_node_being_edited() when not building toolsRémi Verschelde
2016-01-03forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky
2015-12-08added option to add_child, to use the same deduplication convention as in the...Juan Linietsky
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-10-17Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
2015-10-10Large improvements on scene packing and managementreduz
2015-09-30fix miss bind for Node::find_nodevolzhs
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-08-02live debug fixesJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-06-14missing changesJuan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-08Added Node.find_node(mask) functionJuan Linietsky
2015-05-17small description improvementJuan Linietsky
2015-05-17added a built-in scene changer API, closes #1928Juan Linietsky
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
2015-05-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-10-convert to subscene keeps signal connections, fixes #1863Juan Linietsky
2015-05-10- Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky
2015-04-07Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...Juan Linietsky
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ...TheoXD
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
2015-03-22fixes/cleans upJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-14fixes to mouse warpJuan Linietsky
2014-12-28Add Stop pause mode implementationmarynate