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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-27
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Rémi Verschelde
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-20
Quickfix editor hangs when rooting a window with exclusive and transient flag...
Rindbee
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-06-19
Add explicit deferred flags
markdibarry
2022-06-17
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
Rindbee
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-13
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
Rémi Verschelde
2022-06-13
Single-window mode popups and edited scene windows fixes.
bruvzg
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-09
Remove TooltipPanel and TooltipLabel
kobewi
2022-06-07
Initial TAA implementation
jfons
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-06-04
Merge pull request #60830 from Ansraer/fix-2d-scale
Rémi Verschelde
2022-06-01
Fix theme propagation for children of top level controls and windows
Yuri Sizov
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Merge pull request #61095 from BimDav/get_node_and_resource
Rémi Verschelde
2022-05-17
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
Rémi Verschelde
2022-05-17
Keep input event as unhandled if they go through a control set to MOUSE_FILTE...
Gilles Roudière
2022-05-16
fix a bug in get_node_and_resource
BimDav
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-12
Add a new HashMap implementation
reduz
2022-05-10
Merge pull request #51591 from Calinou/call-group-default-immediate
Rémi Verschelde
2022-05-06
Add viewport content scale
Ansraer
2022-05-06
Cleanup metadata usage
kobewi
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Small improvements to get_first_node_in_group()
kobewi
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-27
Merge pull request #60331 from KoBeWi/tween_static()
Rémi Verschelde
2022-04-27
Merge pull request #58383 from bruvzg/no_inv_window_placement
Rémi Verschelde
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
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