index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
main
Age
Commit message (
Expand
)
Author
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Remove `first_draw` and reset visibility when entering tree
Rindbee
2022-07-27
Merge pull request #63355 from YeldhamDev/directional_tooltip
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Make tooltips be shown at different directions if there's not enough space
Michael Alexsander
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-20
Fix `CanvasItem` not exiting its canvas group on canvas exit
kleonc
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
Merge pull request #63083 from madmiraal/fix-56336
Rémi Verschelde
2022-07-17
Set initial SceneTree processes times to 0.0
Marcel Admiraal
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-27
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Rémi Verschelde
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-20
Quickfix editor hangs when rooting a window with exclusive and transient flag...
Rindbee
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-06-19
Add explicit deferred flags
markdibarry
2022-06-17
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
Rindbee
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-13
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
Rémi Verschelde
2022-06-13
Single-window mode popups and edited scene windows fixes.
bruvzg
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-09
Remove TooltipPanel and TooltipLabel
kobewi
2022-06-07
Initial TAA implementation
jfons
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-06-04
Merge pull request #60830 from Ansraer/fix-2d-scale
Rémi Verschelde
2022-06-01
Fix theme propagation for children of top level controls and windows
Yuri Sizov
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Merge pull request #61095 from BimDav/get_node_and_resource
Rémi Verschelde
2022-05-17
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
Rémi Verschelde
2022-05-17
Keep input event as unhandled if they go through a control set to MOUSE_FILTE...
Gilles Roudière
[next]