summaryrefslogtreecommitdiff
path: root/scene/main
AgeCommit message (Expand)Author
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde
2016-11-28Merge pull request #7138 from bojidar-bg/ready_guardRémi Verschelde
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-18adding get_stored_values methodAriel Manzur
2016-11-17Do not emit NOTIFICATION_READY more than once (breaking change)Bojidar Marinov
2016-11-17Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov
2016-11-14Uncomment debug properties of HTTP Requestkhairul169
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-06Merge pull request #7022 from neikeq/pr-issue-7013Ignacio Etcheverry
2016-11-03Keep groups when replacing nodesIgnacio Etcheverry
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-10Revise serial naming behaviorPedro J. Estébanez
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
2016-10-08Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky
2016-09-10Merge pull request #6355 from Kazuo256/http-request-methodsJuan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-09-05Add http method and request data parametersKazuo256
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
2016-07-30UI navigation via JOYSTICK_MOTION.Andreas Haas
2016-07-24Add thread support to HTTPRequest, changed assetlib to use it.Juan Linietsky
2016-07-24Merge pull request #5881 from neikeq/pr-fix-propagationJuan Linietsky
2016-07-24Merge pull request #5803 from jarfil/issue/origin5695-prJuan Linietsky
2016-07-24Viewport: Replace obsolete "windows" group callsIgnacio Etcheverry
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Hide tooltip if new mouse position's tooltip is emptyJaroslaw Filiochowski
2016-07-19Don't start a new tooltip timer for the same tooltipJaroslaw Filiochowski
2016-07-18Properly transform sub-viewport input, closes #3580Juan Linietsky
2016-07-08Fix own world option of Viewport.Franklin Sobrinho
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is loa...Juan Linietsky
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky