Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde | |
Core: Drop custom `copymem`/`zeromem` defines | |||
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke | |
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation. | |||
2021-04-08 | Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus | Rémi Verschelde | |
allow input echo when changing ui focus | |||
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-12 | fix translation not updating in ConfirmationDialog (and Window by inheritance) | fabriceci | |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-05 | Merge pull request #46516 from HaSa1002/scrollcontainer-embed | Rémi Verschelde | |
Fix Window returning `INVALID_WINDOW_ID` when being embedded | |||
2021-03-03 | Hide more options of disabled properties | Michael Alexsander | |
2021-03-02 | Merge pull request #36202 from YeldhamDev/sprite_region_hide | Rémi Verschelde | |
Hide extra options from various nodes if they're not enabled | |||
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-03-02 | Merge pull request #35246 from zaksnet/disconnect-while-downloading | Fabio Alessandrelli | |
Disconnect while downloading | |||
2021-03-02 | Update scene/main/http_request.cpp | Zak Stam | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-03-01 | Fix Window.get_window_id() returning -1 when embedded | Johannes | |
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-28 | Merge pull request #45201 from EricEzaM/PR/popup-menu-fix | Rémi Verschelde | |
Fixed popup not calculating size correctly before adjusting its rect. | |||
2021-02-27 | [Net] Better EOF handling in HTTPRequest. | Fabio Alessandrelli | |
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF. | |||
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond | |
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | |
2021-02-22 | Add preview Sun and Environment | reduz | |
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR. | |||
2021-02-22 | Merge pull request #46243 from Calinou/improve-get-node-error-message | Rémi Verschelde | |
Improve the `get_node()` error message to be more descriptive | |||
2021-02-22 | Improve the `get_node()` error message to be more descriptive | Hugo Locurcio | |
- Mention the origin of the `get_node()` call. - Mention whether the attempted path is absolute or relative. See #46214. | |||
2021-02-21 | Prevent selecting hidden nodes in 3D and Canvas Item editors | hilfazer | |
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio | |
This makes them easier to distinguish, especially when used in a TileMap. The default color's opacity has been slightly decreased to account for the new outline. | |||
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. |