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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-19
SceneTree: Abort change_scene if we're quitting
Rémi Verschelde
2020-01-17
Fix crash when confirming dialogs with Return key
Rémi Verschelde
2020-01-07
Don't show conf warning if script is not tool
Tomasz Chabora
2020-01-06
Merge pull request #33987 from nekomatata/own-world-environment
Rémi Verschelde
2020-01-03
Add a shorthand for setting the exit code using `SceneTree::quit()`
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Improve the Timer wait time property hint
Hugo Locurcio
2019-12-18
Revert "Allow tab key to be used for shortcuts"
Rémi Verschelde
2019-12-11
Scroll ScrollContainer to focused children
Tomasz Chabora
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-29
Viewport environment is updated properly when set to own world
PouleyKetchoupp
2019-11-27
Added more details in Timer.start() error message.
x2f
2019-11-25
Merge pull request #33862 from Faless/net/http_request_chunk_size
Rémi Verschelde
2019-11-24
Add download_chunk_size property to HTTPRequest.
Fabio Alessandrelli
2019-11-21
Setting the node process priority should not trigger an error
Martin Capitanio
2019-11-20
Rename External MSAA to AndroidVR MSAA on Viewport property
volzhs
2019-11-17
Merge pull request #33663 from Calinou/add-node-get-process-priority
Rémi Verschelde
2019-11-17
Implement `Node::get_process_priority()` and its associated property
Hugo Locurcio
2019-11-16
Rename External MSAA to AndroidVR MSAA
Holger Dammertz
2019-11-11
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
Merge pull request #29579 from mrcdk/fix_29575
Rémi Verschelde
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-07
Merge pull request #30721 from NilsIrl/tab_key
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2019-10-22
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
PouleyKetchoupp
2019-10-22
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
Rémi Verschelde
2019-10-22
Merge pull request #32889 from nekomatata/node-update-config-warning
Rémi Verschelde
2019-10-19
Fixed leak on exit when using yield with SceneTreeTimer
PouleyKetchoupp
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