Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry | |
2016-03-31 | Now the timer could be paused | Hearto Lazor | |
pause with: set_active(true/false) is paused with: is_active() | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-11 | Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d | Rémi Verschelde | |
Fix link error when disable_3d=yes | |||
2016-03-11 | Fix link error when disable_3d=yes | sanikoyes | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-27 | fix transform localization event in mouse motion | Juan Linietsky | |
2016-02-03 | -Fix mouse coordinates not being affected by canvas transform | Juan Linietsky | |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | |
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects | |||
2016-02-02 | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky | |
2016-01-25 | -Fix input bug on window ordering due to foretting to sort root items | Juan Linietsky | |
2016-01-25 | -Changed how popups work in Viewport to make them a lot less invasive to the ↵ | Juan Linietsky | |
scene tree | |||
2016-01-22 | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky | |
2016-01-22 | -Fix viewport converting the scren in grayness, fixes #3406 | Juan Linietsky | |
2016-01-20 | Merge pull request #3390 from Hinsbart/duplicate_fix | Rémi Verschelde | |
duplicate groups and signals | |||
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced ↵ | Juan Linietsky | |
after rewrite | |||
2016-01-20 | duplicate groups and signals | hondres | |
2016-01-19 | Fix build with tools=no | Rémi Verschelde | |
Fixes #3384. | |||
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky | |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | |
2016-01-05 | Fix is_node_being_edited() when not building tools | Rémi Verschelde | |
Fixes #3213. Superseded #3242. | |||
2016-01-03 | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky | |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz | |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz | |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky | |
2015-12-08 | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | |
the editor, closes #3017 | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur | |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky | |
fix miss bind for Node::find_node | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-30 | fix miss bind for Node::find_node | volzhs | |
2015-09-25 | Update documentation for TileSet and Timer | Rémi Verschelde | |
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene |